#include "textures.inc" #include "colors.inc" #include "glass.inc" #include "skies.inc" global_settings { assumed_gamma 1.5 } global_settings { max_trace_level 10 } camera { location <8, 12, 2> look_at <0,0.80,0> // higher / lower adjust y coordinate angle 25 } background { color White} #declare Mycolor = texture { pigment { color rgb <0.4, 0.4, 1.0> } // pigment {color Col_Glass_Clear} finish { ambient 0.2 diffuse 0.5 } } //light_source { <1000, 1000, -1000> White } light_source{<1500,2500,-2500> color White} // #include "plane.povinc" // plane { // y,-0.75294 // y,-0.7084160 // texture { Mycolor } // } #include "goutte.povinc" object { Goutte scale 4 texture { Mycolor } rotate 90*z } //object { O_Cloud2 } //plane{<0,10,0>,1 hollow // texture{ Blue_Sky scale 4 // finish {ambient 1 diffuse 0}} // scale 10000}